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Music + Technology + Random Nonsense from the Music Industry by Ethan Kaplan, VP Product, Live Nation

Isovism applied to complex communities?

["Five measures prove to be useful: A, the area of the isovist, which gives us a measure of size (in 3-D this is a volume); P, the perimeter of the isovist, which gives us a measure of the boundary length (in 3-D this is an area) excluding the horizon and excluding Q, which is a measure of the length (area) of the radial, component of the isovist boundary; M2, which is a statistical measure of the variability of the boundary’s distance from x; and M3, which is a measure of the asymmetry of M2." From Benedikt]

If we dimensionalize the data from any given social framework online, could we apply isovistic theory to the quantification of perceptual awareness around a user in this textually augmented reality we now find ourselves?

Infra-mince@Everything2.com

Infra-mince, Duchamp declared, cannot be defined, but can only be described by examples, such as the difference in displaced volume between a clean shirt and the same shirt worn once, or the taste of one’s mouth lingering in exhaled smoke.

Infra-mince was a new way to think about physical and temporal dimensions (decades before Mandelbrot discovered fractals). Holes in some of Duchamp’s artwork link the 2nd to the 3rd dimension. Sometimes he shot the holes out with bullets, echoing infra-mince again in the delay between the sounds of the shot and the impact.

Add this to the isovism concept and you basically describe a social network.

Posted via web from ethank’s posterous

Isovism and Websites?

A single isovist is the volume of space visible from a given point in space, together with a specification of the location of that point.

Isovism is an interesting concept when applied to the creation of a website. Quantifying the perception of space in a given point. How far can you see from your homepage for instance into the larger n-dimensional world a site creates?

Posted via web from ethank’s posterous

iPad devsugar: Letting go of iPhone visual design patterns

The new iPad has lots of space. The screen offers 1024×768 pixels.

via tuaw.com

What excites me the most about the iPad, I think, is that it takes paradigms and approaches and lets us expand them. Good art, whether visual or interface, comes from working against constraints imposed by the medium. The iPhone imposed very strict constraints and amazing new paradigms of interface design came out of that. These new approaches have bled their way into Mac OSX apps, Windows 7, etc. I expect the same to happen with the iPad.

Posted via web from ethank’s posterous

Flash, iPad, Standards – Jeffrey Zeldman Presents The Daily Report

The funny thing is, if Adobe does not take the steps to make tools to address a future with HTML5, what we’ll be left with is tools others create. And chief amongst those others will most likely be Apple. Flash’s stance here reminds of Microsoft’s during the creation of Blackbird and later their migration toward Visual Interdev and Frontpage. When you build the walls so high around your garden, the fall will just kill your plants.

[From Flash, iPad, Standards – Jeffrey Zeldman Presents The Daily Report]